Rawk
Tuesday, March 8, 2011
SE511 - Week9 - Post2
Tonight I started working on updating Team D's design documents to reflect the final design for PA3. I sent out a response to Ed's email on Continuous Development and continued reading the text books. The PA3 project has some issues and is throwing exceptions. Additionally, the sound functionality isn't working. There was a large Skype thread going on this weekend about the project, but not much on the class Wiki or blogs.
Friday, March 4, 2011
SE511 - Week9 - Post1
The PA3 Tetris project is starting to stress me out a bit. Throughout the project, I've been experiencing communication problems and that are preventing progress to occur.
I met with Sebastian (Team G), Shiloh (Team D, but Tetris main lead), and Shalini (Team E) on Skype tonight and we worked out a lot of details. I discovered that some of the communication was occurring outside of the normal channels of the Wikis and I was out of the loop on some design decisions. Of course, the things I was unaware with affect my team's implementation. The Game object was a missing piece for the HUD, but I found out tonight that there is a Game System that will handle the next block, current block, speed of the block, etc. Sebastian took on implementing and merged this tonight so now we should be able to move forward. Team D's HUD implementation also needed the method names for the GameState::getStateType(), GameState::getLevel(), GameState::getLineCount(), and GameState::getScore() methods from Team F, but these methods were posted late last night.
Up until tonight, I have monitoring Perforce, sending emails to the Team Leads through the Wiki, and monitoring blogs to try to get the kinks worked out. Hopefully we can get the HUD merged to the mainline by tomorrow night.
As I've said before, it will be interesting to see how this all pans out.
I met with Sebastian (Team G), Shiloh (Team D, but Tetris main lead), and Shalini (Team E) on Skype tonight and we worked out a lot of details. I discovered that some of the communication was occurring outside of the normal channels of the Wikis and I was out of the loop on some design decisions. Of course, the things I was unaware with affect my team's implementation. The Game object was a missing piece for the HUD, but I found out tonight that there is a Game System that will handle the next block, current block, speed of the block, etc. Sebastian took on implementing and merged this tonight so now we should be able to move forward. Team D's HUD implementation also needed the method names for the GameState::getStateType(), GameState::getLevel(), GameState::getLineCount(), and GameState::getScore() methods from Team F, but these methods were posted late last night.
Up until tonight, I have monitoring Perforce, sending emails to the Team Leads through the Wiki, and monitoring blogs to try to get the kinks worked out. Hopefully we can get the HUD merged to the mainline by tomorrow night.
As I've said before, it will be interesting to see how this all pans out.
Tuesday, March 1, 2011
SE511 - Week8 - Post3
Team D has our weekly Tuesday night Skype call tonight. I need to follow up with Team F and Team C to see what methods we need to call for the HUD t update levels, lines, scores, and the next block information. Hopefully we can get the information that we need to wrap up the implementation by Thursday so Kofi can write unit tests by Saturday.
Subscribe to:
Comments (Atom)