Rawk

Rawk

Friday, March 4, 2011

SE511 - Week9 - Post1

The PA3 Tetris project is starting to stress me out a bit. Throughout the project, I've been experiencing communication problems and that are preventing progress to occur.

I met with Sebastian (Team G), Shiloh (Team D, but Tetris main lead), and Shalini (Team E) on Skype tonight and we worked out a lot of details. I discovered that some of the communication was occurring outside of the normal channels of the Wikis and I was out of the loop on some design decisions. Of course, the things I was unaware with affect my team's implementation. The Game object was a missing piece for the HUD, but I found out tonight that there is a Game System that will handle the next block, current block, speed of the block, etc. Sebastian took on implementing and merged this tonight so now we should be able to move forward. Team D's HUD implementation also needed the method names for the GameState::getStateType(), GameState::getLevel(), GameState::getLineCount(), and GameState::getScore() methods from Team F, but these methods were posted late last night.

Up until tonight, I have monitoring Perforce, sending emails to the Team Leads through the Wiki, and monitoring blogs to try to get the kinks worked out. Hopefully we can get the HUD merged to the mainline by tomorrow night.

As I've said before, it will be interesting to see how this all pans out.

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